Tunk
07-30-2005, 05:14 PM
Welcome to the world of support crew.
This guide is for those who dont quite know what support crew are for, or how they can help them.
It also explains some of the concepts behind support crew and support stats.
I will start off by explaining a few basic concepts.
What are support crew and what do they do?
Support crew are the unfortunate little souls that have to run around trying to keep your ship afloat during combat.
What stats do they need and what do they do?
Support crew require the following stats:
Repair, Restore, Engine.
Repair:
Increases repair rate.
Restore:
Increases "soft defence", also keeps "potential HP" higher (see reference on both).
Engine:
Increases overheat time and engine perfomance.
NOTE: only engineers use the engine stat.
The stats of all you crew effect your ship, however most sailors do not have high enough stats in these areas to significantly effect your ship.
Types of support crew.
Repairers.
Main stat: Repair
Repairers do as the name says, they repair your ship based on their repair stat.
The higher it is the better, so make sure to use a +11 or +12 repair growth sailor for them.
Restorers.
Main stat: Restore
These guys are basically damage control, they provide the bulk of what is called "soft defence", they also allow you to repair more damage by keeping your "potential hp" higher.
See reference for further information.
Engineer.
Main stat: Engine
These guys work on your engine, a good engineer will give you longer overheat time aswell as improved speed.
Engineers do not stack like other support crew, you get diminished bonuses for each engineer you have onboard your ship.
Seaman.
Main stats: Torpedo, Restore, Repair, Engine, and supposedly Reload.
They provide bonuses to other crews stats, how and how much no body really knows (way too many theories).
Often suggested to have atleast 1 seaman at higher level.
Country differences.
British are the king of support, their national bonuses are +2 repair and +2 restore.
Japan has the worst support crew available.
Best repair sailors ranked by Country:
British
America
Japan
Germany
Best restore sailors ranked by country:
America
British
Germany
Japan
Best engineer sailors ranked by Country:
Germany
British
America
Japan
Additional notes
As you can see japan blatently has the worst support crew, however dont throw them away!
Japanese may have bad restorers, however the stat difference is only 8% in restore value at level 52 (17% at level 120) compared to american restorers.
Ontop of that being single promotion they tend to keep a large amount of the repair stat, so its a mixed bag.
Questions.
Q: Why should I promote support crew, they have more stats combined if I dont promote them!
A: Support crew gain the skill associated with the stat, making it more effective and provides stronger bonuses.
http://i20.photobucket.com/albums/b208/heytunk/guide/skills1.gifhttp://i20.photobucket.com/albums/b208/heytunk/guide/skills2.gif
Here is a restorers skills screen next to a Support sailors screen.
Notice how the support sailor has no support skills yet.
Q: What kind of stats should I look for?
A: Look for sailors with high ratings in the stat that you wish to specialise the sailor in.
You should also consider the other stats when making a decision.
For repairers consider Repair first and Restore second. (11+ repair/10+ restore is good)
For restorers consider Restore first and Repair second. (11+ restore/10+ repair is good)
For engineers consider Engine first and the other two stats second. (11+ engine/10+ repair&restore is good)
The higher the overall stats of the support sailor the better.
Q: How many of X or Y should I have?
A: However much you want, be original not a cookie fresh from the cutter.
Q: How can I increase the effectiveness of my support crew further?
A: Have them fully manned and having Experts and Veterans on them.
Aka if you skeletonised your crew your stuffed.
Reference.
Soft Defence:
You can tell how much soft defence by looking above your armour ratings.
http://i20.photobucket.com/albums/b208/heytunk/guide/SD01.gif
The maximum soft defence you may have is 900.
Soft defence turns a percentage of the damage you take into "burning", which is damage you take over time rather than instantly.
Burning is signified by both smoke comming off your ship and the blue arrow on your health bar being lower than the health bar itself.
http://i20.photobucket.com/albums/b208/heytunk/guide/burn1.gif
http://i20.photobucket.com/albums/b208/heytunk/guide/burn2.gif (OMG IM ON FIRE!?)
The amount of damage you turn into burning is determined by dividing your soft defence by 10.
This in effect gives you more HP when it comes to damage being done to you, which may save you from that big torp hit, battle ship salvo or squadron of bombers.
Note that your ship is still being repaired while burning which is signified by the blue arrow going up the bar, so a good balance between restore and repair crew will keep your HP high.
Also note that if your blue arrow reaches the end of the HP bar your soft defence will be rendered ineffective, meaning you take 100% of any further damage instantly untill it recovers.
And finally, contrary to popular belief soft defence does not decrease damage like armour does.
Though it may appear to reduce damage, you still take full damage.
This is caused by only instant damage being displayed minus the burning damage, so for example with 100 soft defence you will appear to take 10% less damage.
Potential HP:
Potential HP is the red arrow on your health bar.
http://i20.photobucket.com/albums/b208/heytunk/guide/hpbar.gif
You cannot repair past that point, and this is where restorers are usefull as they keep this red arrow as high as possible.
Restorers effect your potential HP based on how much armour you have.
If you have no armour it falls quickly, if you have thick armour and good restorers it hardly moves.
Screenshots pending.
More information to be added on request.
This guide is for those who dont quite know what support crew are for, or how they can help them.
It also explains some of the concepts behind support crew and support stats.
I will start off by explaining a few basic concepts.
What are support crew and what do they do?
Support crew are the unfortunate little souls that have to run around trying to keep your ship afloat during combat.
What stats do they need and what do they do?
Support crew require the following stats:
Repair, Restore, Engine.
Repair:
Increases repair rate.
Restore:
Increases "soft defence", also keeps "potential HP" higher (see reference on both).
Engine:
Increases overheat time and engine perfomance.
NOTE: only engineers use the engine stat.
The stats of all you crew effect your ship, however most sailors do not have high enough stats in these areas to significantly effect your ship.
Types of support crew.
Repairers.
Main stat: Repair
Repairers do as the name says, they repair your ship based on their repair stat.
The higher it is the better, so make sure to use a +11 or +12 repair growth sailor for them.
Restorers.
Main stat: Restore
These guys are basically damage control, they provide the bulk of what is called "soft defence", they also allow you to repair more damage by keeping your "potential hp" higher.
See reference for further information.
Engineer.
Main stat: Engine
These guys work on your engine, a good engineer will give you longer overheat time aswell as improved speed.
Engineers do not stack like other support crew, you get diminished bonuses for each engineer you have onboard your ship.
Seaman.
Main stats: Torpedo, Restore, Repair, Engine, and supposedly Reload.
They provide bonuses to other crews stats, how and how much no body really knows (way too many theories).
Often suggested to have atleast 1 seaman at higher level.
Country differences.
British are the king of support, their national bonuses are +2 repair and +2 restore.
Japan has the worst support crew available.
Best repair sailors ranked by Country:
British
America
Japan
Germany
Best restore sailors ranked by country:
America
British
Germany
Japan
Best engineer sailors ranked by Country:
Germany
British
America
Japan
Additional notes
As you can see japan blatently has the worst support crew, however dont throw them away!
Japanese may have bad restorers, however the stat difference is only 8% in restore value at level 52 (17% at level 120) compared to american restorers.
Ontop of that being single promotion they tend to keep a large amount of the repair stat, so its a mixed bag.
Questions.
Q: Why should I promote support crew, they have more stats combined if I dont promote them!
A: Support crew gain the skill associated with the stat, making it more effective and provides stronger bonuses.
http://i20.photobucket.com/albums/b208/heytunk/guide/skills1.gifhttp://i20.photobucket.com/albums/b208/heytunk/guide/skills2.gif
Here is a restorers skills screen next to a Support sailors screen.
Notice how the support sailor has no support skills yet.
Q: What kind of stats should I look for?
A: Look for sailors with high ratings in the stat that you wish to specialise the sailor in.
You should also consider the other stats when making a decision.
For repairers consider Repair first and Restore second. (11+ repair/10+ restore is good)
For restorers consider Restore first and Repair second. (11+ restore/10+ repair is good)
For engineers consider Engine first and the other two stats second. (11+ engine/10+ repair&restore is good)
The higher the overall stats of the support sailor the better.
Q: How many of X or Y should I have?
A: However much you want, be original not a cookie fresh from the cutter.
Q: How can I increase the effectiveness of my support crew further?
A: Have them fully manned and having Experts and Veterans on them.
Aka if you skeletonised your crew your stuffed.
Reference.
Soft Defence:
You can tell how much soft defence by looking above your armour ratings.
http://i20.photobucket.com/albums/b208/heytunk/guide/SD01.gif
The maximum soft defence you may have is 900.
Soft defence turns a percentage of the damage you take into "burning", which is damage you take over time rather than instantly.
Burning is signified by both smoke comming off your ship and the blue arrow on your health bar being lower than the health bar itself.
http://i20.photobucket.com/albums/b208/heytunk/guide/burn1.gif
http://i20.photobucket.com/albums/b208/heytunk/guide/burn2.gif (OMG IM ON FIRE!?)
The amount of damage you turn into burning is determined by dividing your soft defence by 10.
This in effect gives you more HP when it comes to damage being done to you, which may save you from that big torp hit, battle ship salvo or squadron of bombers.
Note that your ship is still being repaired while burning which is signified by the blue arrow going up the bar, so a good balance between restore and repair crew will keep your HP high.
Also note that if your blue arrow reaches the end of the HP bar your soft defence will be rendered ineffective, meaning you take 100% of any further damage instantly untill it recovers.
And finally, contrary to popular belief soft defence does not decrease damage like armour does.
Though it may appear to reduce damage, you still take full damage.
This is caused by only instant damage being displayed minus the burning damage, so for example with 100 soft defence you will appear to take 10% less damage.
Potential HP:
Potential HP is the red arrow on your health bar.
http://i20.photobucket.com/albums/b208/heytunk/guide/hpbar.gif
You cannot repair past that point, and this is where restorers are usefull as they keep this red arrow as high as possible.
Restorers effect your potential HP based on how much armour you have.
If you have no armour it falls quickly, if you have thick armour and good restorers it hardly moves.
Screenshots pending.
More information to be added on request.