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darokin
07-17-2005, 02:11 AM
Cool thanks for such a fast response on last thread, so lets see if I can get some more answers to stuff thats been bugging me. Again thanks for the help. :bow:


Red Circle
When in a game, but before it starts, the time where you can select your strting position on either Team. Well you can click the circles to have that be your starting position. All except one. There is a red circle (it highlights if you mouse over) that sits in the lower left corner (not quite bottom of screen). Oh, this circle is also present in the shipyard too. You can't select it or anything, what is this for?

Experts
OK I made the big mistake of trying for veterans, using ALL my experts. Well I'm about up to 40 experts on each guy now again. But I have the following questions in this regard.
1) How many experts should you never go below?
2) Does it matter how many recruits you have in regards to making experts? Like is it a formula, # of recruits * XP /the Superbowl win spread? Or am I just as likely to make an expert if I have 10 recruits as I would if I have 150 recruits?
3) I read where you don't try for experts unless after a good battle. When I tried I had done 25k+ damage and got real good XP yet I failed 90% of the time??
4) Is there any best way to make vets? Games, missions or such? I hear of people mission whoring to get vets?


EDIT Found #1 answered here
http://www.giddieup.net/navyfield/portal/forum/showthread.php?t=93

Edit #2 answered here, forum Tip and Tricks, Sailor guide
http://www.navyfield.com/

Skill Points
I've seen people say and post about these. As in, convert your sailors as soon as possible cause if you don't you'll lose skill points? I don't see any skill points, unless it's talking about the bonus to certain skills when you convert. Is that what they mean?

EDIT BTW the same post as above also states about losing skill and such,

.....By NOT specializing your sailors to the class you wish (or following the tree to do so), you will suffer GREATLY in skill level for that sailor. Here is an example: To make a Dive Bomber, you need a sailor to level 45. Some guys leave a sailor as a neutral all the way up to level 45 then convert him to the nation, rookie, and divebomber all at once. He will have less than HALF the skill of a "properly trained" sailor that the veteran players use.

How is this sailor NOT properly trained? I think it's saying, trained = # vets, more vets are given to specialized sailors? Thus a non specialized sailor won't have but half the vers/experts a neutral sailor does (both at lvl 45)

Edit answered here, forum Tip and Tricks, Sailor guide
Sailors Skills
http://www.navyfield.com/


How much differance dos one point really make? My current gunners had a 12 potential and a mix of 9 and 10's for accuracy, reload and torp, well I burned some points see what I could get new sailor wise. One popped that is 13 potential and all 10's Accuracy, reload, torpedo. Should I cram this guy to level up? is the one or two points really worth it? BTW my current (German) gunners are lvl 24, 25, 22, 22.
Edit answered here, forum Tip and Tricks, Sailor guide
http://www.navyfield.com/

Bridge Operator
OK same basic question here. I'm still using the first BO I ever made, and it was a guy I just sorta selected. It's SO SLOW leveling them up, would it really be worth it to start one over now? Current the guy is:
Ship ability/Exp = nothing? is this used?
Growth = +14 Value 303, and the bar next to it has a small sliver in it. He is lvl 22 with 44 experts, 136 recruits and no vets.
Edit [I] more or less answered at same link as above, but would still like your opinion. Also the best potential I've ever seen in a 14, and best other skill is a 12, is that tops?

Hrmm, that should get me by for now. And again I really appreciate your help. BTW I have read your FA and such and answered alot of my questions there already. Great job on those and this site. :ty:

gymmay2
07-17-2005, 03:18 PM
Red Circle: That is for your radio man. In the shipyard, you can drag your radio man onto the circle and he can perform his radioman functions without taking a slot on your ship. The downside is he cannot receive experience from this position.

Bridge Operator: In response to your writing "14 is the highest I've seen for potential and 12 for everything else." The maximum for potential is 15. It is very rare, I have never gotten it.