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View Full Version : How much you willing to pay for this a month?


papajohns
06-16-2005, 02:43 PM
with retail coming out later this year...might as well start a poll to see whats everyone's comfort zones...

and yes..although free is obviously the overwhelming choice, lets be real here..they gotta make money somehow.

mightymouse
06-16-2005, 05:40 PM
As it is right now, five dollars is to much. If they show inprovement in the game and the stop all the random crashes. We'll see if it is worth the money.

After further thought on the matter paying by the month is not in the best interest to the consumer. Realistically 5.00 usd a month is a bit high, think about it. Ten months down the road and you have paid for a out of the box game, one with high graphics and options. If the the price is higher than that, then doesn't seem reasonalible. Plus the fact being behind in the curve of the rest of the overseas servers. Three years ago the graphics would have been fine, but now the seem dated.

Aselus
06-16-2005, 07:29 PM
Quite honestly..the game is NOT ready to be published in the US, period. I'm not willing to pay unless most of the problems are resolved. So my answer is 0, i'd pay 10...if the game would wise up and fix balance/player issues etc.... but as it stands now. not worth paying for, period. No offence... a certain amount of quality is expected from a product that goes gold imho.

Programmer talk: (including the obvious fixes, like surface loss and lack of resolution control)

gymmay2
06-18-2005, 01:08 AM
I would not pay monthly for this game. Sure it is addictive and everything, but I am hesitant to pay monthly for everything, especially with this game. Not only do I need to see what this game is like with a lot of the locked features unlocked, but it sucks that some people who have played the demo for ages will continue to kick my ass above and beyond when I buy the game. While they want to be nice to the upper 1% and let them keep all their stuff after retail to keep them around, you'll find many people who won't buy the game for that reason. I know people now who don't want to play this game because everything they know are high ranked and it won't be fun for them. I believe everyone should start at the same place after retail.

Dobermann
06-18-2005, 05:52 AM
5$ may not be much for someone who lives in U.S.A. or other rich countries.
In Poland for example 5$ it's about 18zł. Average payment is some about 2000zł BRUTTO so as you can see - it's 1/100 of montly payment... IF someone gets the average pay. The problem is, that here we've got little VERY rich people and a lot of people that earn less than 1000zł brutto => if you add high taxes and other expences, that are more important than playing a game you'll see, that it's a lot of cash. Therefore I think the price shouldn't be the same in all countries, but it should be mached with people abilities. Moreover, I think that there should be ability to pay once a year/hafl of year - maybe with little cheaper monthly costs. For me, as a student (with high average :D ) I got 215zł/month and If I had to pay 5$/month it would be serious expance - not counting transfer costs - 216zł/year. And that's more than my monthly income. I guess I'd be able to pay some 100zł/year... What I mean to say, that with "5$/month only" the game would lost many players... I think, that keeping price acceptable for more people could make more profit to the game's creators, than keeping it's price "low" just for people with high earnings.

And BTW - Great emoticon :duel: :D

mark1
06-18-2005, 07:10 AM
At the moment NF has a great basic game, but to be commercially successful it needs
1) a better user interface,
2) better Auto-aim so that non-addicts stand a chance
3) More reliable server
4) More training missions
5) Varied terrain
6) a better trading system, sitting in a trade room for 30 min trying to buy/sell a sailor is no fun

NF appeals to hard-core gamers, but in its current state will never be popular with non-addicts. I am not convinced that NFs servers can cope with a large increase in players, and area 7 definitly can not cope.
In its current state I do not think it will succeed as a retail game.

acgdickie
06-19-2005, 04:24 AM
NF is a long way off retail, i has no ground troops, has alot of its sailors deactive, crashes reguarly, needs more training missions, a better trading system. at the moment it would be $10 AU a month for me which i know i and many over here in australia are un willing to pay a month. in the futre yes i can see people paying $5-10 a year but not much more than that.

MajorPain
06-19-2005, 04:43 AM
Papajohns aree you sure that it ia going to be Pay 2 Play, or will it be like Guild wars, one cost forever. I think NF might make more money with just one cost, but sell money and ect to player for Real money.

Skipster
06-19-2005, 02:49 PM
I would pay 6-10 $USD to play this game, it's fun and addictive. Graphics aren't everything, World War 2 Online has the worst FPS graphics out there, but it's still a blast.

I've seen the idea to pay real money for credits and such a few places, and IMO it's a horrible idea. It makes for an unlevel playing field, and I'm pretty sure it's illegal in North America. What would the 100$ or so a month I could throw at it buy me?

The game certainly needs some polishing before i would pay to play it though. Team NF should really IMO move the NA/EU server closer, UK maybe.

And also IMO they should have someone go through the documentation and the game itself and get rid of the translation oddities.

aim4
06-21-2005, 01:52 PM
I wouldn't pay a dime unless:

(a) The server is in N.A. or Western Europe
(b) It has 24/7 server admin to recover from crashes ASAP.

Switz
06-21-2005, 02:11 PM
(b) It has 24/7 server admin to recover from crashes ASAP.

YUP the server crashes pretty much every day to every other day :mad:

And thers tons of bugs and other issues.

mixmkz
06-21-2005, 02:58 PM
$0 i will only pay if its pay once for box and rest for free

u251
06-22-2005, 12:43 AM
In regards to the question being asked as to how much I would be willing to pay to play Navy Field, I would have to say that I would only be willing to pay once for a boxed edition and then be able to play as much as I want at no extra cost. I would have to compare this to say playing Ravenshied or something similar, where you can play either solo or multiplayer mode via the net.

Michaelius
07-12-2005, 11:07 AM
At the moment it's definitly not worth more than 25$ per year. And with graphics from 1999 probably never will be worth more.

Sp3ctre18
07-28-2005, 01:19 PM
Nf looks promising, and I hear there's MUCH to be added, so maybe $5. No way I'd pay more than that. As it is now, $5 is way too much; p2p runescape is like $5, and there's whole lot more ther and I'd rather try that. But new missions are coming, allowing more teams, maybe otherp lay modes, and other fixes, so $5 might be ok.

NWHDarkWolf
08-03-2005, 07:11 AM
I think we are just beginning to see the better parts of this game. TeamNF has gone from fixing basic bugs, to making the game prettier, faster to load, etc., etc.

I think we shall soon begin to see some neat-o additions to it. I'm waiting for that.

It is my opinion that those are screaming the loudest that they won't pay will end up eating those words, or coming back later once all the bells and whistles have been added.

TeamNF has been making money on this game for 3 years.... They have to be doing something right, or they wouldn't be expanding.

Milky
08-22-2005, 08:01 AM
Wondering why I didn't see the <5 button.....was looking all over for it. heh

Tyrson
08-25-2005, 01:44 AM
Just a thought, how about $30.00usd and a yearly subscription of about $10.00usd.

bcraenen
09-08-2005, 10:24 AM
Simply put, I never pay a monthly rate to play a game. Although the NF team have put a lot of effort in making it better, at this point, it is definitely not worth the dough. Too many bugs, to many instabilities, and an unfair advantage to some countries as well. I like it, it shows promise, but without a lot more improvements not even worth the one-time upfront expense. Frankly, I think this will be the case for a lot of players out there. My guess is that for western gamers, the first couple of months there will be some player remaining, then most of the players will simply leave. Only the really experienced players will remain and the less experienced players will leave as well. That will be around the time that they will open up the servers again, which is when I might come back.

Silly but true, monthly payment games simply don't last. Setting up a new one is a big mistake.

zerocoolness
09-08-2005, 11:47 AM
every1 seems to biatch about paying a monthly fee, well, thats fine with me, just as long as i can buy months in advance. aka xbox subsription cards. i dont have a credit card, nor do i want one. i hate debt, and if i cant pay with something in cash i dont want it. so, thats why u need to make an option to kids like me who dont have credit cards nor want to bug their electronic ignorant parents for their cards. a subscription card would be perfect, jus go down to my local best buy, pick it up, enter in the special code and wala, i have 12 months paid for. if this game were to do that i would instantly buy, and would not mind paying 40-50 (thats about wat live is) for a yearly subscription

bcraenen
09-09-2005, 09:32 AM
Well, if you want to spend your dough on unfinished software, be my guest. I think however it is unrealistic to think that many other people will. Realisticly, most if not the vast majority of players will crap out after a month or two. And those who are left will probably have retained their high levels. New players will therefore be massively outgunned and will give up pretty soon. The game will become boring and even the experienced players will go. Happens to all these games. It has nothing to do with whether you're going to pay month by month or several months in advance. As it is, this is a beer-and-pretsel game, good when free because you don't expect much, dead in the water when not.

Ask your parents if they want you to spend a lot of money, especially monthly, on this game. I think you can guess what the answer will be. Maybe that's why you don't want to ask them?

Frankly, I wish they had some kind of age limit for joining this game. Nothing personal, but most of age group are simply annoying little shits who would have been banned just about everywhere else. Nothing personal.

Hunter
09-11-2005, 10:55 PM
Unless there are some extremely dramatic improvements between now and retail even $5 is far too much to ask. This game while greatly enjoyable looks like it came from the same era as Starcraft, and I won't even begin to get into all the bugs that must be fixed just to make it a really solid peice of Beta software let alone a gold copy.

bcraenen
09-12-2005, 03:20 AM
I couldn't agree more ...

kiltory
09-12-2005, 01:33 PM
this game will go places if you just fix the bugs :D :D

l231d
09-12-2005, 09:23 PM
every1 seems to biatch about paying a monthly fee, well, thats fine with me, just as long as i can buy months in advance. aka xbox subsription cards. i dont have a credit card, nor do i want one. i hate debt, and if i cant pay with something in cash i dont want it. so, thats why u need to make an option to kids like me who dont have credit cards nor want to bug their electronic ignorant parents for their cards. a subscription card would be perfect, jus go down to my local best buy, pick it up, enter in the special code and wala, i have 12 months paid for. if this game were to do that i would instantly buy, and would not mind paying 40-50 (thats about wat live is) for a yearly subscription

This would work brilliantly.

If the devs really want the game to succeed, they will NOT want a p2p by CC only...

bcraenen
09-15-2005, 09:01 AM
If NF wants this game to succeed they will fix some bugs, like the crashes they introduced with the latest patch for example ... until that has been done, going retail is plain stupid ...

DavDaddy
10-01-2005, 08:31 AM
I agree with and think the developers are already well aware that the bugs need to be fixed before it goes retail so I won't waste everyones time harping on that.

Something else that has been rode to death I will address and that is the p2p concept. I already pay monthly for too many services connected with my Sim Racing and in the foreseeable future that will not change. Has any1 ever considered contacting say the US Navy about investing in this game and using it as a recruiting tool? The Army paid what 4.5 mil for America's Army, they say it has paid for itself many times over with the amount of new recruits the game has drawn in.. Word has it that the Navy and in particular the Marine Corp. would very much like to have something similar of there own. If this game is to have landing parties and such this could be a perfect fit, maybe a talk to a recruiter now button placed somewhere?

My .02 cuz I'd really hate to see this game die when it goes retail because I fear that there are many, many more just like myself out there. I'd pay up $80 as a one time type thing or maybe if I got the game and a 2-3 year subscription for that but thats about it...

pnov
11-28-2005, 02:22 PM
Those who want money for bugged "ugly" game doesn't visit other on-line games. Compared to amount money they want for this the concurence offers much more things.
I don't believe empty promises any one will improve the game after he gets money. If they weren't able to fix the game by this time they won't be able to do it later. The amount of bugs and leaks is so great, that it will take some time and by that time I'm not going to pay for something what doesn't work. If anyone asks money for their product, he should make it worth of it.

mildaine
11-29-2005, 02:28 AM
The game is worth paying a montly subscription for. As you may as well already know, it is costly to run the servers on fast connections. It is amazing that TeamNF has accomplished so much over the last few years with such a tiny budget and income. Despite the problems with desynchronization, server disconnections, bugs and such - well, it's beta people. They probably have a much better version running on a test server, some developers feel the need to fix bugs in an offline environment before testing them with their online content. It is my assumption that they do have this "test" version in existence, the point where many bugs are fixed, more features are added and game content developed.

It is their discretion as to when to release this content, not the testing community.

What you all fail to realize that is that this game is Beta. Which means it is not (and will never be) the retail version as it is now, when the product is released. It also means the beta may or may not have similar or non-similar content to the retail version. It is ignorant to assume that what you are paying for is what you see now.

Take a look at Rising Force online. See what modifcations and restrictions they had to make with their online beta test? They are on a much much larger budget however; but their development team, resources, and anything else costs way more than what TeamNF offers. Just because something is expensive to make, does not mean it is a quality product.

World of Warcraft was a quality product because it used a gaming engine and interface that was easy and cheap to produce. The textures, models, collision meshes, effects engine and ect. are all primitive in comparison to what games like Battlefield 2 offer, and Final Fantasy Online, Rising force... shall I go on ? Needlessly, I suppose.

I believe that $10 USD is a comparable price and affordable price for the unique setting and features this game offers. Nowhere on earth will you find another game similar to it, and this is the main objective of TeamNF, not to make a quick buck. That is what Sony / Final Fantasy online was after; and despite the aesthetically pleasiing environment and graphics, the gameplay was poor, and offered little replay value when it came to features and dynamics. World of Warcraft totally devasted FFo's online community in this regard, as they offered a unique theme, story, and rich set of features and dynamic gameplay. Blizzard did a great job. Only trouble is, they do not care about improving the game based on user input. This is all done internally, and no external influence now expands the game any further.

TeamNF does not do this. They require your input; they post regular polls and deduce what is the most needed to see by the community; in general.
Specifically, TeamNF will develop the game as it sees fit - in the big picture; the user input is what tweaks the fairness and playability of the game. That is the whole purpose of a Beta test.

Frankly, it sickens me to see people not understand why developers ask for payment for their software. Not to get sentimental, but they do deserve the opportunity to keep developing their game, regardless of opinions, or with regard. It does not matter. The only thing that does matter is that their ability to run their product is maintained; and that requires expense. This expensve must be covered by some sort of income. What do you think, that the developers are millionaires and do this because they want to become billionaires ?

Perhaps I have outspoken myself in this matter, but I disagree with those who believe this software is not worth the subscription levies.

pnov
12-07-2005, 06:35 AM
Well if this is so called beta and full version is going to be completely different the question how much are we willing to pay is out of date.
Anyway i had one of the final beta's version of Warhammer 40 000: Dawn of War and the game was alomst the same as it was in full version. Hovever the NF is full of bugs and the lag is unbereable so it's long way before going normal.

mildaine
12-07-2005, 08:45 AM
Well if this is so called beta and full version is going to be completely different the question how much are we willing to pay is out of date.
Anyway i had one of the final beta's version of Warhammer 40 000: Dawn of War and the game was alomst the same as it was in full version. Hovever the NF is full of bugs and the lag is unbereable so it's long way before going normal.

This isn't warhammer. The lack of updates forces me to assume the beta version (publically) isn't being updated as much, probably because their efforts are being focused elsewhere.

In the case of warhammer; WoW was much like this. But in comparison, look how much content NF has compared to the WoW beta. Virtually Nil. That is why it is wrong to be assumptious in the case of NF. You may assume all you wish, however - my opinion still stands, and is probably alot more correct than yours. But still, just an assumption.

sheldrake1
12-28-2005, 01:40 AM
How much would I pay?
zero right now as things stand with the game.
It crashes too often, graphics are low grade
As a beta I accept the ongoing tweaks to get it to run smothly.
But in order to have me shell out anything near 5$ a month, things
would have to be improved beyond what I've seen so far.

KlavoHunter
12-28-2005, 11:46 AM
Needs much improvement before I'll pay a cent.

And then, I'd prefer that it be boxed and sold so that you only pay $50 one-time to play.