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View Full Version : A chat with NF about patch 1.075


papajohns
05-19-2005, 03:09 PM
i had a chat with NF about 1.075 to clear up some of the details concerning some of the changes...here they are..


- New Exp System: What you attack is what you get. Winning team get only 5% more exp in Normal Battle.
ok..this is just bad english... its not that if you did 10k attack you get 10k XP.. what NF is trying to say is that now the XP is in direct proportional of how you do in battle, rather than the team..so if you are stuck with a bunch of bad players in your team, as long as you did ok, you should get good XP.


- Retreater Alert: Shows a message and display location on minimap when a player is trying to retreat from the battle.
also, the retreat timeout have increased to 1 minute, in which your boat can't move nor fireback.. a bad side effect of this is that the map edge now also takes 1 min to retreat..which gives exploiters of this "feature" an advantage


- Penalty for TK: If a player attack team mates over 2000 DP, he will receive only 80% exp, credit and point after battle. Over 4000 DP then receives only 60%, Over 6000 DP receives 40%, and over 8000 DP receives 20%.
the damage is cummulative during battle. ie..it adds the total amount of TK damage you did for the duration of the battle.



- Torpedo Splash Damage Fix.
torpedo direct hit damage is not affected, the splash radius is decreased around 50% from tests that NF conducted

EDIT:
Also, in 1.075, negative XP was reduced to 1/10 of its former penalty

archer
05-19-2005, 03:41 PM
Papjohns is there any word about increasing EXP acheived in CVs??

As you may know from ur bogue, its really difficult to break 500 exp per game on a GOOD day, even if you have like 20k attack..

Twini
05-19-2005, 04:47 PM
What is the mysterious reason for increasing edge retreat time to 60 secs?
think of someone being driven off the map by 20 closing enemy.. 60 seconds after ship has disappeared the battle ends. that's frustrating long time..
plus the exploiting is terrible.. you drive someone off the map (i.e. torpwhore) and leave to hunt others and then the tw just comes back, launches torps and go spend nice secure time beoynd edge for another minute to reload torps perhaps launching them beyond edge too after moving half map invisible to others. no, no, no no no! i would hate to see that. :mad: :nono: